AUHack is Aarhus University's largest hackathon. From April 8th to 10th, we give you the opportunity to come create, innovate and hack on crazy ideas.

AUHack is Aarhus University’s largest hackathon. Over a 36-hour period from April 8th to 10th, students interested in IT development and IT design will meet and collaborate intensively over a weekend to create prototypes and concepts. Your goal is not to create finished products, but to come up with ideas, play with new technology and make new hacks. It is an opportunity to share your ideas with different people, build cool stuff, learn from our mentors and just have fun. Our goal is to bring students from different fields of study and universities together and set a framework, where you can carry out your projects and ideas. Students for all study programs are welcome, and everybody is there to help each other and have fun!

View full rules

Eligibility

If you have applied to AUHack, recieved an offer to attend you are eligible to attend AUHack. If you attended and hacked at AUHack, then you are eligible to make a submission.

Requirements

Make your project, submit your hack to Devpost and attend the AUhack demo to show off what you build. You must demo and submit on Devpost in order to be eligible for prizes.

How to enter

If you have applied to AUHack, recieved an offer to attend you are eligible to attend AUHack. If you attended and hacked at AUHack, then you are eligible to make a submission.

Judges

No avatar 100

Lone Koefoed Hansen
Associate Professor, Department of Digital Design and Information Studies, Aarhus University

No avatar 100

Helle Jensen
Senior UX Consultant, Creuna

No avatar 100

Kasper Løvborg Jensen
Associate Professor, School of Engineering, Aarhus University

No avatar 100

Søren Hansen
Associate Professor, School of Engineering, Aarhus University

Judging Criteria

  • Technical Difficulty
    The hack should be technically impressive for 38 hour project. They should have code and a functioning prototype. Anything from frameworks, apis, algorithms to interesting languages can add to the technical difficulty of the project.
  • Originality
    The hack should be unique and interesting. This can range from a new spin on a known idea to completely outlandish ideas. The hack should be something damn cool you’ve never seen before.
  • Polish
    Should look or work beautifully. The closer it looks and feels to a professional-grade application, the better.
  • Usefulness
    Doesn't have to be business-ready, but should have the potential to be a useful in everyday life. Should also be intuitive and easy to use.